
DoomRL is the earlier project of Kornel Kisielewicz, he was working on it part-time just for fun, and it took off! People liked it and start working on it for years. Just to let our readers know, DoomRL is the precursor to Jupiter Hell, right? None of the games really became famous, but one very fortunate thing that came out of working there was at some point Kornel (Kornel Kisielewicz, founder of ChaosForge) was hired behind DoomRL, and basically the idea-man behind Jupiter Hell. The company then transitioned into 3D games. Slowly throughout the years, I kept going up the ranks. The place I worked at developed primarily in mobile games. I went there, took a test, and they hired me as a graphic artist. Eventually, I was contacted by an employer letting me know if I was interested in working. One of my works became art of the day – which gave me validation to continue. In Poland, we have our own version of Deviant Art, where I posted my demoscene 2d art and other work that I was creating. I was creating art for the demoscene, and I was getting better and better from taking harsh criticism at that time, I discovered that this isn’t the only avenue and the demoscene isn’t the only place to share art. How did you transition from putting up your work on the internet to landing a job in the gaming industry? To be able to rotate models and see all angles was quite interesting for me. Well, you kind of have to invest a gigantic amount of time into drawing to be exceptionally good and I was never that good – thankfully I discovered 3D (modelling), which I gravitated towards.

That’s around the time I stopped doing digital paintings too. So, after joining the Polish Demoscene, I started submitting my digital paintings there and took part in some world-wide competitions. During the 80s and the 90s, it was a very popular sub-culture where people would create art on computers, from full-fledged game demo to concept and pixel art. Eventually, I started posting my art on forums.Īround that time, a friend of mine had introduced me to something called the Demoscene. I got better and better, from paint to photoshop. At some point, I got a computer and started creating digital art instead of just drawing on a paper.

Well, I’ve always been interested in and have created “art” since I was a child. First of all, can you tell us how you got into the games industry? What is your journey like? Hi Lukasz! Thank you for taking out the time to talk with us. We caught up with the lead artist of Jupiter Hell Lukasz Śliwiński to talk about how he got into games development, his influences, Jupiter Hell and its key art and gameplay inspirations, as well as what’s next for Lukasz and the team at ChaosForge. The game has garnered quite the following, recently reaching the Steam New and Trending chart. Ever wonder what would the love-child of Doom and XCOM be? The answer is Jupiter Hell – a turn-based top-down strategy game developed by ChaosForge, an indie developer based in Poland.
